Little Alchemy is a sport of learning from mistakes.
It’s free, and it’s designed for iPhone and Android (through Google Play); you can also play online.
The policies of play are quite obvious. Beginning four elements: air, earth, fire, and water, which appear as icons on your own screen. By adding any two elements together, you receive another “element,” which might or might not be combinable therefore. Elements are added by dragging one over another, at which either nothing happens (given that they don’t make a new challenge), or a new icon appears of their place. You can include a feature to itself; air + air = pressure, for example. You will find 560 issues you may make, plus one bonus item (which I found about halfway through.) You’ll get dropping and dragging when you have a couple of minutes to spare, trying to create yet another element.
The screen shows sun and rain you’ve already made about the right; the left side with the screen is perfect for combining elements. A counter at the end informs you how many elements you’ve created from the possible 560. (The screenshot was apparently taken during an earlier iteration from the game, when only 500 elements could be created.) You’ll be able to set the library to indicate either every one of the elements you’ve created, or only the ones that could be combined; “final elements” will be the end of the road and can’t be employed to create additional factors. You may also opt to have final elements underlined, so you can tell them apart. “Flood” inside the screenshot is often a final element.
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