Little Alchemy is often a sport of learning from mistakes.
It’s free, and it’s intended for iPhone and Android (through Google Play); you can even play online.
The rules of play are pretty straight forward. Beginning four elements: air, earth, fire, and water, which appear as icons on your screen. By adding any two elements together, you will get another “element,” that might or will not be combinable consequently. Elements are added by dragging one over another, at which either nothing happens (given that they don’t make a new challenge), or perhaps a new icon appears within their place. You can add a component to itself; air + air = pressure, by way of example. There are 560 things you can make, plus one bonus item (which I found about halfway through.) You’ll find yourself dropping and dragging if you have a very matter of minutes to spare, looking to create yet another element.
The screen shows the weather you’ve already made on the right; the left side with the screen is perfect for combining elements. A counter at the end informs you how many elements you’ve made from the potential 560. (The screenshot was apparently taken within the earlier iteration in the game, when only 500 elements may be created.) It is possible to set the library to exhibit either every one of the elements you’ve created, or merely the ones that could really be combined; “final elements” are the end of the road and can’t be utilized to create additional factors. You can also opt to have final elements underlined, so you can differentiate between them. “Flood” in the screenshot is a final element.
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