The Tactical Wheel is really a advancement of actions widely used to teach tactics to fencers. Nevertheless, there are significant issues in the use of the wheel in most three weapons, like a previous piece of mine stated, it can are designed to get fencers considering how to choose the right tactic in the right time to score an impression. But exactly how does a teacher have the beginning or intermediate fencer to know the relationships on this tool? One approach I have successfully used can be a modification from the game Rock, Paper, Scissors.
The first step would be to make sure your fencers know the elements in the wheel. Like a standard section of our warm-up we recite the wheel aloud as a group. I want my fencers to understand the flow of straightforward attack, defeated by the parry and riposte, deceived from the compound attack, intercepted from the stop hit, also defeated from the simple attack.
The next step is to assign amounts of fingers to every action: 1 for simple attack, 2 for parry-riposte, 3 for compound attack, and 4 for stop hit. Instead of the balled fist, flat hand, or forked fingers of rock paper lizard scissors spock the fencers will dispose off 1-4 fingers.
The third step would be to define which action beats which other actions. To some extent depends on your evaluation of the wheel and also the weapon the fencers fence. For example, 2 (parry riposte) beats 1 (simple attack) in every three weapons. However, 4 (stop hit) will lose to 1 (simple attack) in foil, but will cause a double hit or success in epee or sabre sometimes (a coin toss can be used to inject this level of uncertainty).
Finally you are to fence. This drill can be carried out like a set of fencers, a group of three versus another group of three, or as two lines opposed to one another with fencers rotating from line to the other since they are defeated. If the intent is to use the drill as a warm-up activity, the amount of repetitions ought to be limited. One solution within the rotating format would be that the winner of a touch stays up and loser rotates. However, it can also be utilized in 5 touch (bout), Ten or fifteen touch (direct elimination), or team formats. The longer formats allow fencers to start to analyze opponent patterns (even though 4 option structure probably prevents application of pure iocaine powder logic), and then for team mates to observe and share that information. Use the standard commands “on guard,” “ready,” and “fence,” using the fencers disposing of one to four fingers on “fence.” The degree of force on decision-making may be increased by reducing the interval between commands to fence.
It may seem that one could achieve the same training by actually fencing, but the isolation with the decision as to which action in the variable of fencer capacity to perform it emphasizes the choice of technique. The drill doesn’t need equipment, and thus fits well in warm-up or cool-down activity. It’s quicker than a bout, but looks after a high degree of competitiveness between your fencers. We have found so that it is an effective training tool within our efforts to improve our fencers’ tactical sense.
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