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Rock, Paper, Scissers for Fencers

The Tactical Wheel is a advancement of actions popular to instruct tactics to fencers. However, there are significant issues in the utilisation of the wheel in every three weapons, being a previous piece of mine stated, it can are designed to get fencers contemplating choosing the proper tactic at the right time to attain a little. But exactly how does a trainer get the beginning or intermediate fencer to comprehend the relationships in this tool? One approach I’ve used successfully can be a modification of the game Rock, Paper, Scissors.

Step one is always to ensure that your fencers be aware of elements in the wheel. As a standard part of our warm-up we recite the wheel aloud being a group. I want my fencers to understand the flow of simple attack, defeated by the parry and riposte, deceived through the compound attack, intercepted through the stop hit, also defeated by the simple attack.

The second step is to assign variety of fingers to each action: 1 for straightforward attack, 2 for parry-riposte, 3 for compound attack, and 4 for stop hit. As opposed to the balled fist, flat hand, or forked fingers of paper rock scissors lizard spock the fencers will get rid of one to four fingers.

The third step is to define which action beats which other actions. To varying degrees this depends on your look at the wheel and the weapon the fencers fence. As an example, 2 (parry riposte) beats 1 (simple attack) in most three weapons. However, 4 (stop hit) will miss to a single (simple attack) in foil, but might result in a double hit or success in epee or sabre sometimes (a coin toss enables you to inject this degree of uncertainty).

Finally you are ready to fence. This drill can be done being a pair of fencers, a team of three versus another team of three, or as two lines against the other person with fencers rotating from one line to the other since they are defeated. When the intent is to apply the drill as a warm-up activity, the amount of repetitions needs to be limited. One solution in the rotating format is the winner of the touch stays up and loser rotates. However, it is also used in 5 touch (bout), Ten or fifteen touch (direct elimination), or team formats. The more time formats allow fencers to begin to analyze opponent patterns (although the 4 option structure probably prevents application of pure iocaine powder logic), as well as for team mates to observe and share that information. Make use of the standard commands “on guard,” “ready,” and “fence,” using the fencers wasting 1 to 4 fingers on “fence.” The amount of stress on decision-making could be increased by reducing the interval between commands to fence.

It could seem you could reach the same training by actually fencing, nevertheless the isolation with the decision regarding which action from your variable of fencer capability to carry it out emphasizes the choice of technique. The drill doesn’t need equipment, and so fits well in warm-up or cool-down activity. It’s quicker than a bout, but keeps a high amount of competitiveness between your fencers. Recommendations that it is a highly effective training tool inside our efforts to enhance our fencers’ tactical sense.
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